Sunday, February 27, 2011

detailing phase

note to self, surface noise modifier in zbrush is a little too noisy and uniform and clean up is a bitch. 

i think she looks good but i have no idea.  i went back and looked at my art from when i was in school and i thought that was pretty good at the time so right now I'm wondering if this is crap.  i am one paranoid person.


Saturday, February 26, 2011

fixed her proportions


after a paintover from a friend i fixed her proportions.  i think it's better now

Friday, February 25, 2011

mini update

only really been working on the smaller details of the model so they may not be obvious from the last post. but i added a bit to the shoulder thing as well as to the hands, knees, elbow, and face.  all stuff so small no one would probably notice in these images.


Wednesday, February 23, 2011

save often...

once again i forgot to save after two hours of work.  lost it all and apparently the shoulder thing i had before that i made as a temp should not have been sculpted because the poly count got too high and crashed the scene.  so after that i took the time to make a lower poly version and resculpt all the details i lost before.  so a 2-3 hour job turned into to 5 but i learned a valuable lesson so that has to count for something.

anyways here's real quick what i got around to doing.

Tuesday, February 22, 2011

almost there

started working on the twins again. had to take a break for a long while.  had some personal stuff to deal with.  but i can't ignore my work and i have to work fast so here is a quick update of what i have.







still not happy with the face but i'm working on it. got the blocked in shapes and now i just plan to refine the details in everything.  i'll start making it look worn and add in all the little details now.