Wednesday, February 23, 2011

save often...

once again i forgot to save after two hours of work.  lost it all and apparently the shoulder thing i had before that i made as a temp should not have been sculpted because the poly count got too high and crashed the scene.  so after that i took the time to make a lower poly version and resculpt all the details i lost before.  so a 2-3 hour job turned into to 5 but i learned a valuable lesson so that has to count for something.

anyways here's real quick what i got around to doing.

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