well after talking with some coworkers the other day i wanted to explain my thoughts on why i disliked talents so much in world of warcraft or other games. it's not that they are a bad idea to have but i haven't personally seen improvement on those in a long time. the good part about talents in games is that it's a slight adjustment to your character so that two of the same character can play differently. shitty part is that you then play like 1 of 3 types of your character. it gives the illusion of choice which is great and the default look and workings of a talent system also work great however it's getting a little outdated. all i had to do was google talent system and i get a plethora of images of all the same thing but with different art. stats and everything don't really matter at this point since what i'm looking at improving is it's overall way you get talents.
first problem with talents is there is usually 2-3 different choices and there are always 2-3 different choices to go and adding more talent choices isn't necessarily the answer if you want to the player to have more options.
second problem is they are all linear. not moving in some sort of way that allows the character to make their own choices and make that avatar unique to them and their play style.
third problem is that if you go one way you can't really go back if you decide you don't want a talent in one area, as well as if you have the option to mix and match you frequently miss out on the final talents in all areas.
ok so google has this to show us from the ever so popular games of world of warcraft and borderlands with their talent systems.
so how i determine that we solve this is to think more like a web rather than a box of possiblities.
i believe systems in games should offer a realm of possibilities rather than just giving the player a single guided experience.